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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating a player sprite


We are now going to make our player object and set the animations for it.

  1. 1. Start a blank game project (similar to the one we created in Chapter 1, Our First Look at Construct), and give it the name MyPlatformer. Then enter your author name in the Creator box.

    Note

    Downloading the example code

    You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

  2. 2. Next, add a sprite into the layout.

  3. 3. We're now going to need some player graphics. You can use Construct's Picture Editor to make these or use a painting program of your choice. For this game, the player is ball-shaped and rolls around the map. It has animation frames for falling, jumping, dying, and winning a level. See the following reference image (exact image size does not matter, as the player...

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