Summary
In this chapter, we built a simple diorama, became more acquainted with the Unity editor, and learned about the importance of world scale in designing your scenes, including several in-game tools to help us work with scaling and positioning.
We then emphasized that Unity is not so much an asset creation tool. Developers typically use tools outside of Unity and then import their models. We introduced you to the free and open source Blender modeling app as well as Google Tilt Brush and showed you how to export assets and then import them into Unity, including cloud services like Google Poly.
One of the really cool things about developing for VR is how quickly things are changing. It's the burgeoning of a new industry, a new media, and new paradigms evolve year to year as VR comes into its own. New devices are being introduced every quarter. Unity is updated every month. New software tools are released every week. There are new things to do and learn every day. Of course, this can also...