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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Chapter 12. Censored - Various Sensor Data and Plugins

In this chapter, we will discuss the various sensors that we can access through the various SDKs provided to us. This includes ARKit, Vuforia, ARCore, Swift API, and the Java API. Now, the reason we will be going with this route is that there are some things in the core APIs that are not exposed in the SDKs provided to Unity but that we can leverage using native plugins with wrapper calls in C#. To break this up, to be a little more succinct without going outside of the bounds of this book, I will not be teaching the syntax of the Java or Swift programming languages; there are already some fantastic books that have been written by other Packt authors that cover this material, such as Beginning Swift (https://www.packtpub.com/application-development/beginning-swift) and Java Programming for Beginners (https://www.packtpub.com/application-development/java-programming-beginners).

This chapter will be broken down into several main sections...

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