Time for action – adding the sound files
Assuming you have the sound files from the downloaded resources, let's add them to the project.
Drag both the
.wav
files to theResources
folder inside yourProject
folder.Then go to Xcode, select the
Resources
folder in the file navigation panel and select File | Add Files to AirHockey.Make sure the AirHockey target is selected.
Go to
AppDelegate.cpp
again. At the top, add thisinclude
statement:#include "SimpleAudioEngine.h"
Then below the
USING_NS_CC
macro (forusing namespace cocos2d
), add:using namespace CocosDenshion;
Then just below the lines you added in the previous section, inside
applicationDidFinishLaunching
, add the following lines:auto audioEngine = SimpleAudioEngine::getInstance(); audioEngine->preloadEffect( fileUtils->fullPathForFilename("hit.wav").c_str() ); audioEngine->preloadEffect( fileUtils->fullPathForFilename("score.wav").c_str() ); audioEngine->setBackgroundMusicVolume(0.5f); audioEngine->setEffectsVolume(0...