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Cocos2d Game Development Essentials

You're reading from   Cocos2d Game Development Essentials For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390327
Length 136 pages
Edition 2nd Edition
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Author (1):
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Ben Trengrove Ben Trengrove
Author Profile Icon Ben Trengrove
Ben Trengrove
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Toc

Chapter 4. Animation with SpriteBuilder

In the previous chapter, you were introduced to SpriteBuilder. In order to keep it simple, the tutorial did not use any graphical assets. In this chapter, you will learn how to add assets to SpriteBuilder and create animations for them. It will really take your Flappy Bird game to the next level. You will also be introduced to particles to add a nice little effect to the bird when the user taps the screen.

The following points will be covered in this chapter:

  • Adding sprite assets to SpriteBuilder
  • Animating in SpriteBuilder using sprite frames
  • Animating nodes in SpriteBuilder using keyframes
  • Animating in code using actions
    • Moving, scaling, and rotating
    • Sequencing actions
    • Delaying actions
    • Running actions at the same time
    • Repeating actions
    • Running code with actions to get a callback
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