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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? 2. A Look at Reactive Extensions FREE CHAPTER 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

A minimal CES framework


Before we get start on the details, we should define at a high level what minimal means.

Let's start with the two main abstractions our framework will provide: behaviors and event streams.

If you can recall from Chapter 1, What is Reactive Programming?, behaviors represent continuous, time-varying values such as time or a mouse position behavior. Event streams, on the other hand, represent discrete occurrences at a point in time T, such as key press.

Next, we should think about what kinds of operations we would like to support. Behaviors are fairly simple so at the very minimum we need to:

  • Create new behaviors

  • Retrieve the current value of a behavior

  • Convert a behavior into an event stream

Event streams have more interesting logic in play and we should at least support these operations:

  • Push/deliver a value down the stream

  • Create a stream from a given interval

  • Transform the stream with the map and filter operations

  • Combine streams with flatmap

  • Subscribe to a stream

This is a...

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