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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Creating a BukkitRunnable class


We will start by creating the AlwaysDay plugin. All the code that we write for this plugin will be put inside the onEnable method. The first step to create a scheduled task is to create a BukkitRunnable class This can be done with the following line of code:

BukkitRunnable runnable = new BukkitRunnable();

You will be given a warning telling you to implement abstract methods. NetBeans can automatically add the needed methods for you. The new method that is added for you is run. This method will be called when the scheduler runs your task. For our new plugin, AlwaysDay, we want the task to set the time of each world to noon.

BukkitRunnable runnable = new BukkitRunnable() {
  @Override
  public void run() {
    for (World world : Bukkit.getWorlds()) {
      //Set the time to noon
      world.setTime(6000);
    }
  }
};

Note

Remember that time on a Minecraft server is measured in ticks. 20 ticks are equivalent to 1 second. The measurement of ticks is given as follows...

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