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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

UMG text


Now that we have finished creating a background for our menu, it is time to lay out our text and navigation. We will add text by navigating to Common | Text. Then, we will drag and drop the text into the Canvas Panel located in the Hierarchy tab:

Note down a few important details. Firstly, you will see that in the Hierarchy tab, the Text Block is located within the Canvas Panel. This means that the Canvas Panel is acting as a container for the text; thus, it can only be seen if the player is navigating through the Canvas Panel. You will also notice that the Details tab has changed in order to include specific properties for the text. Some really important details are listed here, such as position, size, text, and anchors. Lastly, you should see that the selected text is in the form of a movable and resizable text box, which means we can place and edit this however we choose to. For now, we won't worry about making the pause screen look pretty, we just need to focus on the layout...

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