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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Toc

Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Summary

In this chapter, you extended your experience with mesh modeling by creating a low-poly human hand. You imported a reference image. Starting with either a cube or plane, you used tools such as Loop Cut and Slide, Extrude Region, and Scale to fill out the shape of the hand and fingers. You learned how you could rotate faces and move specific edges to get a better shape. You saw how the Subdivision Surface Modifier could take that low-poly hand and make it look more realistic by smoothing the shape and adding more faces.

In Chapter 13, Trial and Error – Topology Edits, we'll improve the shape of our hand with topology edits and add some key detailing such as fingernails and wrinkles.

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