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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Modeling the handgrip

We will start increasing the detail by finishing our handgrip because it currently looks quite unimpressive. Let’s take a step-by-step approach to make this part look more complete:

  1. Add bevels to the vertical edges on each corner of the shape. Try to make it so that every face on the now cylindrical-looking shape is roughly the same width.

Figure 3.3 – Beveling the edges

  1. Extrude the front-facing faces in the top section of the handgrip and flatten them by scaling them to 0 on the X axis. To do this, press the S key to scale, then press X to scale only on the X axis, and then press 0 to multiply the scale by zero (which makes it flat). Press Enter to confirm the action.

Figure 3.4 – Extruding the front

  1. Select the edges that separate the top and the bottom sections of the handgrip and add another bevel. Do this in wireframe mode to avoid clipping. Clipping occurs when...
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