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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Modeling the cushions of the chair

Let's model the cushions:

  1. Go to the Top view.
  2. Choose the Cursor tool from the Toolbar.
  3. Click on the center of the cushion in the reference image.
  4. Choose the Select Box tool from the Toolbar to go back to the tool we were using before.
  5. Press the Shift + A hotkey to bring up the Add menu.
  6. Choose Mesh | Cube.
  7. Set the Size to 0.9 m.
  8. Set the Location X to 0 m.
  9. Rename the cube object Chair_Cushion.
  10. Scale down the cube along the y-axis to match the size of the cushion in the reference image (refer to the following screenshot):
Placing the 3D Cursor, making a cube, and scaling it to match the reference
You can see the precise transformation values while you are performing the operation in the top-left corner of the 3D Viewport. In this case, you should see Scale: 0.7550 along global Y.

Excellent! Now that the cushion aligns nicely to the x and...

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