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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Questions

  1. What mode would you use to position the default settings of an armature and what mode do you use to animate the armature?
  2. What are some example jobs that bones might have that would mandate splitting them into separate bones?
  3. What is the difference between the Rigify add-on's meta-rig versus the rig that is generated by the meta-rig?
  4. Imagine a mutant character with a giant finger coming out of its head. How would you set these bones up so that Rigify includes animation controls for the head finger?
  5. When assigning weights manually in Edit Mode, which selected vertex will you need to use when copying to all the selected vertices?
  6. What purpose does a weighting animation serve?
  7. Where in Blender's interface does a Rigify rig let you toggle control layers, switch between IK/FK, and use other custom rig attributes?
  8. On a walk cycle where the dragon's feet switch...
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