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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Practicing with a simple tentacle rig

We'll walk through the entire process of building a rig from scratch with a simple tentacle. This use case involves using three different methods of control—major controls for the whole tentacle, smaller controls for individual segments, and an alternate control for positioning the tentacle tip. The first two categories will use Forward Kinematics (FK) and the tip-oriented control will use Inverse Kinematics (IK). All of these will need good naming conventions and layer organization for ease of use. We'll make the rig more user-friendly with widgets for easier navigation, plus a custom attribute to switch between IK and FK.

The hierarchy for all of this will also require intermediate bones for parenting and deforming:

  1. Start a new default scene. Model a quick tentacle that's 4 m tall, with plenty of subdivisions on both...
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