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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Preparation of the animation


Before starting the creation of the sequence, it is important to plan what we are going to do.

Writing a short script

We start by organizing our ideas with some brief writing work. We must describe the scene to be animated shot by shot. We can be creative at this moment of the process and imagine any kind of place and situation.

In the first part, we will put some useful information such as the title, exposure (for instance, Out-Day in order to indicate that the action happens outdoors during the day), and the number of the sequence. In our case, there is only one sequence, so we call it Sequence 1. This kind of information is usual in a movie script.

The action of the sequence is in the desert. In a very warm and dangerous place, our rat sees a trap after a very long walk. This trap seems to be there for him.

We will follow a rather traditional script structure. There is an initial situation, a disruptive element that happens, and then the fall. In the case of a...

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