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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Rigging the Rat Cowboy


Let's do the rig of the Rat Cowboy. We are not going to show the modeling process here as you already know how to model proper characters from the Alien project.

Placing the deforming bones

The first thing that we will need to do for our rig is place the bones that will directly deform our mesh. These are the main bones. In Blender, a rig is contained in an Armature object, so let's go!

Let's begin with the process:

  1. We will first be sure that our character is placed at the center of the scene with his feet on the x axis.

  2. Now we can add a new bone that will be placed in an Armature object (press Shift + A and select Armature | Bone).

  3. Next, we will enter the Edit Mode of our new Armature object, and we will place the bone in the hip location and rename it as hips. You can rename a bone in the right panel of the 3D view in the Item subpanel. Be careful to rename just the bone and not the Armature object.

  4. We can now start to extrude the bones of the spine. To do this, we will...

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