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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Why make a retopology?


The main goal of doing a retopology is to have a clean version of the sculpture with a good topology. It means that the mesh geometry needs to follow the shapes of the sculpture by defining proper edge loops. A good topology is also a must-have when you want to animate an object, and it's even more important when you are dealing with organic shapes. The muscles need to correctly bend, so this is why we are following them with edge loops. But, of course, we can't delimit each of the muscles, so we are thinking more about their overall form, treating them as groups, such as the pectorals muscles.

Another goal of a retopology is to have a less dense object. I don't know whether you have already made the mistake of entering into the Edit Mode of the alien sculpture, but if this is the case, you have seen a tremendous amount of polygons organized in a fancy way. Technically, the process will be as easy as adding new geometry that snaps to the sculpture. However, it could...

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