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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Using the basic modeling tools

In the following, you will learn the powerful usage of the main modeling tools of Blender, such as the Extrusion, Bevel, or Loop Cut tool, while creating your little robot toy.

Modeling the head

We will now use the basic modeling tools in order to form the shape of the head. As you may have understood, we are going to add new geometry gradually to approximate the shape in 3D. One of the useful tools is called Extrusion.

Note

What is an extrusion?

This is the process of creating new geometry by extending (and optionally transforming) selected components.

Modeling the head
  1. While the top face of the cylinder is selected in the Edit Mode, we will press the E key in order to create a new geometry from that face. Then, we will need to position and validate the extrusion.
  2. We now have two choices in order to confirm the extrusion. If you want, you can move the extruded geometry, and after this, press LMB in order to validate its position. The other choice is to press RMB, in order to place...
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