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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Summary


First, congratulation for arriving at this point of the book; we hope you've learned a lot of things and that you can now realize all the ideas that you ever dreamed about. In this last chapter, we learned how to finalize our sequence by creating advance materials. We also learned how to use the particle system to create a complex fur. Then we set up our render with the OpenEXR MultiLayer format and discovered what passes are. After this, we saw the power of nodal compositing by changing the color balance and adding effects to our shot. As a bonus, we learned how to use the VSE in order to edit our full sequence. Be aware that we didn't explain a lot of things, and you can go deeper into each subject. We recommend that you practice a lot and skim the web and the other books of the PacktPub collection in order to extend your knowledge. Remember, you can learn a tool, but creativity is one of the most important things in this field. We wish you a successful continuation.

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