Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Enhance a picture with compositing


Now that we have a raw render, it is time to learn how to improve it using the compositing tools of Blender.

Introduction to nodal compositing

Blender is a complete tool that also allows compositing. This is the ability to edit an image or a sequence after the rendering phase. You probably have already tried compositing, maybe unknowingly. For example, Adobe Photoshop© is a software that allows us to composite a single image. Unlike Adobe Photoshop©, Blender uses a nodal system that provides a great flexibility. We can make changes at any point without the loss of information. Let's try this:

  1. For a first approach of nodal compositing, let's open a new Blender scene.

  2. In order to access the compositing mode, you must open the Node Editor. This is the same as the Node Editor for materials.

  3. We must then check the Compositing button near the Shader button in the Header options. It is a small icon button symbolizing an image over another.

  4. We must also check the Use...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime