Summary
In this chapter, you learned some advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then you grabbed some of the geometry to make a cabin that fits precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the Loop Cut tool, Edge Loops, and Edge Rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using Spin tools and DupliVerts.
In the next chapter, you will finish the sloop. You will add the boom, mast, spar, bowsprit, gaff, rudder, tiller, and keel that you made. You will make sails for her from the NURBS surfaces. You will learn how to use text to give the sloop whatever name you want. You'll use choice of font, letter spacing, shearing, extrusion, and beveling to make it look sharp.
Let's go!