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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Summary

Well, you learned a lot on how to use a standard three-point lighting system and lots of variations of it. You experimented with falloff and got the control you need to highlight the action with light and put the rest into the shadows. You studied camera work, and discovered how to use wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In the next chapter, you will focus on rendering and compositing. With compositing, you'll learn how to use the Video Sequence Editor to edit your animation for best effects. You'll also revisit the Node Editor and learn how to create stereoscopic 3D as well as see the usage of the new cycles renderer that doesn't even need lamps.

Let's go!

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