Summary
Although not quite the longest, this was probably the chapter where we covered the most C++. We looked at the different types of loops we can use, like for
and while
loops. We studied arrays for handling large amounts of variables and objects without breaking a sweat. We also learned about enumerations and switch
. Probably the biggest concept in this chapter was functions, which allow us to organize and abstract our game’s code. We will be looking more deeply at functions in a few more places as the book continues.
Now that we have a fully “working” tree, we can finish the game in the last chapter of this project.
Here are some things that might be on your mind.