Upgrading the SoundEngine class
Let’s add some new functionality to the SoundEngine
class and start adding the spatialization features for real.
The first addition to the SoundEngine
class is some new member variables. In SoundEngine.h
add these two members to the private
section:
static SoundBuffer mFireballLaunchBuffer;
static Sound mFireballLaunchSound;
We now have a new SoundBuffer
to load a sound into and a new Sound
instance to associate with the SoundBuffer
instance and play the sound. There is nothing new here except to remember that the sound we load into mFireballLaunchBuffer
must be mono for the spatialization to work.
Next, add the following function declaration to the public
section of SoundEngine.h
:
static void playFireballLaunch(
Vector2f playerPosition,
Vector2f soundLocation);
The preceding code playFireballLaunch
function declaration takes a Vector2f
for the player’s location and a Vector2f
for the location where we want...