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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Using the background


We have done the tricky stuff, this will be simple. There are three steps:

  1. Create a VertexArray.

  2. Initialize it after leveling up each wave.

  3. Draw it in each frame.

Add the code highlighted in the following to declare a VertexArray called background and load the background_sheet.png as a texture:

// Create an instance of the Player class 
Player player; 
 
// The boundaries of the arena 
IntRect arena; 
 
// Create the backgroundVertexArray background;
// Load the texture for our background vertex array
Texture textureBackground;
textureBackground.loadFromFile("graphics/background_sheet.png"); 
 
// The main game loop 
while (window.isOpen()) 

Add the following code to call the createBackground function, passing in background as a reference and arena by value. Notice in the highlighted code that we have also modified the way that we initialize the tileSize variable. Add the highlighted code exactly as shown:

if...
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