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Become a Unity Shaders Guru
Become a Unity Shaders Guru

Become a Unity Shaders Guru: Create advanced game visuals using code and graphs in Unity 2022

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Become a Unity Shaders Guru

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Key benefits

  • Discover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editing
  • Learn advanced tricks to optimize your rendering pipeline
  • Explore various concepts to create a variety of 2D and 3D game shaders
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects! Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching. By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.

Who is this book for?

This book is for technical artists who have worked with Unity and want to get a deeper understanding of Unity’s render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline will also find this book useful. A basic level of programming experience in HLSL, Unity, its layout, and its basic usage is a must.

What you will learn

  • Understand the main differences between the legacy render pipeline and the SRP
  • Create shaders in Unity with HLSL code and the Shader Graph 10 tool
  • Implement common game shaders for VFX, animation, procedural generation, and more
  • Experiment with offloading work from the CPU to the GPU
  • Identify different optimization tools and their uses
  • Discover useful URP shaders and re-adapt them in your projects
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 14, 2023
Length: 492 pages
Edition : 1st
Language : English
ISBN-13 : 9781837636747
Vendor :
Unity Technologies
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Tools :

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Product Details

Publication date : Jul 14, 2023
Length: 492 pages
Edition : 1st
Language : English
ISBN-13 : 9781837636747
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

21 Chapters
Part 1: Creating Shaders in Unity Chevron down icon Chevron up icon
Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG Chevron down icon Chevron up icon
Part 2: Stepping Up to URP and the Shader Graph Chevron down icon Chevron up icon
Chapter 2: The Three Unity Render Pipelines Chevron down icon Chevron up icon
Chapter 3: Writing Your First URP Shader Chevron down icon Chevron up icon
Chapter 4: Transforming Your Shader into a Lit PBS Shader Chevron down icon Chevron up icon
Chapter 5: Discovering the Shader Graph with a Toon Shader Chevron down icon Chevron up icon
Part 3: Advanced Game Shaders Chevron down icon Chevron up icon
Chapter 6: Simulating Geometry Efficiently Chevron down icon Chevron up icon
Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing Chevron down icon Chevron up icon
Chapter 8: The Power of Ray Marching Chevron down icon Chevron up icon
Part 4: Optimizing Your Unity Shaders Chevron down icon Chevron up icon
Chapter 9: Shader Compilation, Branching, and Variants Chevron down icon Chevron up icon
Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? Chevron down icon Chevron up icon
Part 5: The Toolbox Chevron down icon Chevron up icon
Chapter 11: A Little Suite of 2D Shaders Chevron down icon Chevron up icon
Chapter 12: Vertex Displacement Shaders Chevron down icon Chevron up icon
Chapter 13: Wireframes and Geometry Shaders Chevron down icon Chevron up icon
Chapter 14: Screen Effect Shaders Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
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4 star 10%
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Jean Pascal GEHIN Jan 29, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
très bon livre, bon achat
Feefo Verified review Feefo
Amazon Customer Jul 14, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
After going through the book, it seems like this would be great for beginners wanting to take it to the next level after they have done a bit of self study. The author goes into the hows and whys of different types of shaders and gives the reader room to expound on that.
Amazon Verified review Amazon
Alex Jul 16, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Before Chapter one, there is a refresher where, is discussed, the Phong model portrays the interaction between a surface and a light source, and the formula for that. It doesn't stop there; it's also discussed why the Phong model by itself is too limiting.As a technical artist, I can make a good game using premade shaders and any one of the 3 Rendering Pipelines that Unity now supports. OR... I can create my own shaders and Unity Editor tools. This increases productivity, reduces time waste, mental strain, and provides clarity and context-awareness.Creating shaders and editor tools does require one to code and script. But the result of working with artist teammates or clients means that work is getting done. For someone who intends to specialize in Unity Shaders, this book is an absolute must. I feel confident I can level up my knowledge with this information. That being said, this book is not for beginners, though you may get to this point one day.
Amazon Verified review Amazon
Jürgen Fitschen Jul 17, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Als leidenschaftlicher Unity-Entwickler war ich auf der Suche nach einem Buch, das mir dabei helfen würde, meine Fähigkeiten in der Erstellung beeindruckender visueller Effekte zu verbessern. Und ich muss sagen, das "Meisterhafte Unity Shader-Buch" hat meine Erwartungen bei Weitem übertroffen.Von Anfang an war ich beeindruckt von der Klarheit und Präzision, mit der komplexe Shader-Konzepte in diesem Buch erklärt werden. Die Autoren haben eine außergewöhnliche Arbeit geleistet, indem sie selbst anspruchsvolle Themen verständlich vermitteln, ohne dabei auf die Tiefe der Erklärungen zu verzichten. Sie nehmen die Leser an die Hand und führen sie schrittweise durch die Grundlagen der Shader-Programmierung, bevor sie zu fortgeschritteneren Techniken übergehen, die erforderlich sind, um wirklich atemberaubende visuelle Effekte zu erzielen.Eine der größten Stärken dieses Buches liegt in der Vielfalt der behandelten Shader-Typen. Von Oberflächen- und Partikelshadern bis hin zu Post-Processing-Shadern und computergesteuerten Bildern - das Buch deckt eine breite Palette von Shader-Arten ab. Diese Vielfalt ermöglicht es den Lesern, verschiedene Ansätze kennenzulernen und je nach ihren individuellen Anforderungen gezielt einzusetzen.Was mir besonders gefallen hat, war die Fülle an praktischen Beispielen und Code-Snippets, die das Buch bietet. Die Autoren haben es geschafft, den Lernprozess durch gut kommentierte und leicht verständliche Beispiele zu erleichtern. Ich fühlte mich wirklich unterstützt und motiviert, die vorgestellten Techniken in die Praxis umzusetzen.Neben den praktischen Beispielen bietet das Buch auch wertvolle Einblicke in bewährte Verfahren und Tipps aus der Industrie. Die Autoren teilen ihre Erfahrungen und ihr Fachwissen, was dazu beiträgt, dass das Buch nicht nur ein Leitfaden für das Schreiben von Shadern ist, sondern auch dabei hilft, optimale Leistung zu erzielen und häufige Fehler zu vermeiden.Insgesamt ist das "Unity Shaders-Guru-Buch" ein herausragendes Werk, das in keiner Bibliothek eines Unity-Entwicklers fehlen sollte. Es bietet eine solide und umfassende Einführung in die Welt der Shader-Programmierung und ermöglicht es den Lesern, erstaunliche visuelle Effekte zu erzeugen. Sowohl für Anfänger als auch für fortgeschrittene Entwickler ist dieses Buch eine unverzichtbare Ressource, die ihnen dabei hilft, ihr Können auf ein neues Level zu bringen.
Amazon Verified review Amazon
Kenny McLachlan Aug 12, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is well thought out and well written. It's great for anyone who knows nothing or already has a good understanding of shaders in Unity. I love that it even has Github resources to dive deeper into the wild world of shaders in Unity. Fantastic!
Amazon Verified review Amazon
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