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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Attaching stickers to face regions (ARCore)

If your project is using ARCore XR Plugin and Android, you have access to ARCore-specific features, including transforms for three important face regions: the nose tip, left forehead, and right forehead. If you raise your left eyebrow, for example, that transform will move independently of the rest of the face, providing some more detail to the facial expressions in your app.

In addition to what we do here, you may also want to look at the ARCoreFaceRegions scene in the AR Foundation Samples project (see the ARF-samples/ folder in your project), and the ARCoreFaceRegionManager script it uses. The code we develop in this section is considerably simpler and easier to follow.

To demonstrate ARCore face regions, we'll implement several 2D stickers and attach them to the 3D face regions. We'll let you add eyebrows, a mustache, and licking lips using clipart that we identified at the top of this chapter (and I edited in Photoshop...

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