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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Detecting keyboard, D-Pad, and Trackball events


The most common input device among all is the keyboard. This is true for Android too. An Android keyboard can be physical: in the device front face (like traditional Blackberries) or on a slide-out screen. However, a keyboard is more commonly virtual, that is, emulated on the screen at the cost of a large portion of space taken. In addition to the keyboard itself, every Android device must include a few physical or emulated buttons such as Menu, Home, and Tasks.

A much less common type of input device is the Directional-Pad. A D-Pad is a set of physical buttons to move up, down, left, or right and a specific action/confirmation button. Although they often disappear from recent phones and tablets, D-Pads remain one of the most convenient ways to move across text or UI widgets. D-Pads are often replaced by trackballs. Trackballs behave similarly to a mouse (the one with a ball inside) that would be upside down. Some trackballs are analogical,...

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