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Android 9 Development Cookbook

You're reading from   Android 9 Development Cookbook Over 100 recipes and solutions to solve the most common problems faced by Android developers

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Length 464 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus and Action Mode 5. Fragments 6. Home Screen Widgets, Search, and the System UI 7. Data Storage 8. Alerts and Notifications 9. Using the Touchscreen and Sensors 10. Graphics and Animation 11. A First Look at OpenGL ES 12. Multimedia 13. Telephony, Networks, and the Web 14. Location and Using Geofencing 15. Getting Your App Ready for the Play Store 16. Getting Started with Kotlin 17. Other Books You May Enjoy

Introduction


Animations can be both visually appealing and functional, as demonstrated with the simple button press. The graphical representation of the button press brings the app alive, plus it provides a functional value by giving the user a visual response to the event.

The Android Framework provides several animation systems to make it easier to include animations in your own application. They include the following:

  • View Animation (the original animation system): It usually requires less code but has limited animation options
  • Property Animation: It's a more flexible system, allowing the animation of any property of any object
  • Drawable Animation: It uses drawable resources to create frame-by-frame animations (like a movie)

The Property Animation system was introduced in Android 3.0, and it is usually preferred over the View Animation because of the flexibility. The main drawbacks to the View Animation include the following:

  • Limited aspects of what can be animated, such as scale and rotation...
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