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An iOS Developer's Guide to SwiftUI

You're reading from   An iOS Developer's Guide to SwiftUI Design and build beautiful apps quickly and easily with minimum code

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781801813624
Length 446 pages
Edition 1st Edition
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Author (1):
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Michele Fadda Michele Fadda
Author Profile Icon Michele Fadda
Michele Fadda
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Toc

Table of Contents (25) Chapters Close

Preface 1. Part 1: Simple Views FREE CHAPTER
2. Chapter 1: Exploring the Environment – Xcode, Playgrounds, and SwiftUI 3. Chapter 2: Adding Basic UI Elements and Designing Layouts 4. Chapter 3: Adding Interactivity to a SwiftUI View 5. Part 2: Scrollable Views
6. Chapter 4: Iterating Views, Scroll Views, FocusState, Lists, and Scroll View Reader 7. Chapter 5: The Art of Displaying Grids 8. Part 3: SwiftUI Navigation
9. Chapter 6: Tab Bars and Modal View Presentation 10. Chapter 7: All About Navigation 11. Part 4: Graphics and Animation
12. Chapter 8: Creating Custom Graphics 13. Chapter 9: An Introduction to Animations in SwiftUI 14. Part 5: App Architecture
15. Chapter 10: App Architecture and SwiftUI Part I: Practical Tools 16. Chapter 11: App Architecture and SwiftUI Part II – the Theory 17. Part 6: Beyond Basics
18. Chapter 12: Persistence with Core Data 19. Chapter 13: Modern Structured Concurrency 20. Chapter 14: An Introduction to SwiftData 21. Chapter 15: Consuming REST Services in SwiftUI 22. Chapter 16: Exploring the Apple Vision Pro 23. Index 24. Other Books You May Enjoy

To get the most out of this book

It is assumed that you will be familiar with basic computer science and programming in the Swift programming language on Apple devices.

Software/hardware covered in the book

Operating system requirements

macOS

A recent macOS Version, at least Sonoma (14.2.1 or later), in order to follow examples based on Xcode 15.2 for the last chapters.

Xcode

Most examples will run on Xcode 14.3 or later except when indicated at the beginning of the chapter.

The chapters on SwiftData and visionOS require Xcode 15.2 or later.

Physical devices

You can follow the examples for iOS and iPadOS by using the simulator; you don’t need physical devices for learning.

To run the code in this book on macOS, you will need macOS 14.2.

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

You will need a developer’s account only if you want to use physical devices. Xcode can be downloaded for free from the Mac App Store and won’t require a developer’s account in order to run your own applications on the simulator.

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