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An iOS Developer's Guide to SwiftUI

You're reading from   An iOS Developer's Guide to SwiftUI Design and build beautiful apps quickly and easily with minimum code

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781801813624
Length 446 pages
Edition 1st Edition
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Author (1):
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Michele Fadda Michele Fadda
Author Profile Icon Michele Fadda
Michele Fadda
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Table of Contents (25) Chapters Close

Preface 1. Part 1: Simple Views FREE CHAPTER
2. Chapter 1: Exploring the Environment – Xcode, Playgrounds, and SwiftUI 3. Chapter 2: Adding Basic UI Elements and Designing Layouts 4. Chapter 3: Adding Interactivity to a SwiftUI View 5. Part 2: Scrollable Views
6. Chapter 4: Iterating Views, Scroll Views, FocusState, Lists, and Scroll View Reader 7. Chapter 5: The Art of Displaying Grids 8. Part 3: SwiftUI Navigation
9. Chapter 6: Tab Bars and Modal View Presentation 10. Chapter 7: All About Navigation 11. Part 4: Graphics and Animation
12. Chapter 8: Creating Custom Graphics 13. Chapter 9: An Introduction to Animations in SwiftUI 14. Part 5: App Architecture
15. Chapter 10: App Architecture and SwiftUI Part I: Practical Tools 16. Chapter 11: App Architecture and SwiftUI Part II – the Theory 17. Part 6: Beyond Basics
18. Chapter 12: Persistence with Core Data 19. Chapter 13: Modern Structured Concurrency 20. Chapter 14: An Introduction to SwiftData 21. Chapter 15: Consuming REST Services in SwiftUI 22. Chapter 16: Exploring the Apple Vision Pro 23. Index 24. Other Books You May Enjoy

Previews and the simulator

Now, for the sake of simplicity, we will start again by creating a simple single-view project.

You can create a new project from the Xcode menu: File | New | Project.

You will see that Xcode will automatically create a simple project and create a view struct and a preview struct inside the ContentView.swift file.

The first struct inside this file describes a simple SwiftUI view (Text) and the second struct is used to pre-render it so that you can have an idea of the finished result without the need to launch the simulator.

You can have multiple previews, even for different devices simultaneously, but that depends heavily on the memory available on your system and has been somewhat error prone in the past.

You can give each preview a name, by using the previewDisplayName modifier on the content view in the preview, for example, name the currently rendered device iPod.

You can also change the desired rendered device in code using the previewDevice...

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