Building Interactive VR Experiences
In this chapter, we delve into the world of more complex VR applications, empowering you to craft immersive and interactive experiences for a wide range of use cases. You will learn how to use the powerful Unity engine to create interactive VR apps without code and with C#.
The beauty of this chapter lies in its practical approach. You’ll acquire hands-on skills to construct a VR environment that mirrors the responsiveness and realism of our natural world. Though some background in C# could be advantageous, it is by no means a prerequisite. Our tutorial is designed to be beginner-friendly, allowing anyone with an interest in XR applications to follow along comfortably.
This chapter is split into the following topics:
- Building interactive VR experiences without code
- Building interactive VR experience with C#