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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Design of Mars Runner


In Mars Runner, the player drives a vehicle on the surface of Mars, jumping over craters strewn about the Martian terrain while also attempting to shoot down the UFOs flying overhead and dropping bombs down onto both the player and the player's pathway. The gameplay is reminiscent of the classic arcade game Moon Patrol.

We will utilize a randomly generated pathway for each level, including rules about the placement of obstacles to keep the levels playable. The player's score will be based on the distance they travel along the track and the number of aliens they are able to shoot down along the way.

In order to implement these goals, we will need to come up with a way to create a continuous pathway the player can drive their vehicle on. Though we could certainly lay out the entire world (as we did for Cube Chaser), we have an opportunity to use a different approach given the constraints of our gameplay.

Instead of moving the player's vehicle along a predesigned landscape...

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