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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – building walls


  1. 1. Add the following to the declarations area of the Maze class:

    VertexBuffer wallBuffer;
    Vector3[] wallPoints = new Vector3[8];
    Color[] wallColors = new Color[4] { 
        Color.Red, Color.Orange, Color.Red, Color.Orange };
  2. 2. Add the following code to the end of the constructor in the Maze class to initialize the w allPoints array and build the walls:

    wallPoints[0] = new Vector3(0, 1, 0);
    wallPoints[1] = new Vector3(0, 1, 1);
    wallPoints[2] = new Vector3(0, 0, 0);
    wallPoints[3] = new Vector3(0, 0, 1);
    wallPoints[4] = new Vector3(1, 1, 0);
    wallPoints[5] = new Vector3(1, 1, 1);
    wallPoints[6] = new Vector3(1, 0, 0);
    wallPoints[7] = new Vector3(1, 0, 1);
    
    BuildWallBuffer();
  3. 3. Add the BuildWallBuffe r() method to the Maze class as follows:

    #region Walls
    private void BuildWallBuffer()
    {
        List<VertexPositionColor> wallVertexList = new List<VertexPositionColor>();
    
        for (int x = 0; x < mazeWidth; x++)
        {
            for (int z = 0; z < mazeHeight...
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