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wxPython Application Development Cookbook

You're reading from   wxPython Application Development Cookbook Over 80 step-by-step recipes to get you up to speed with building your own wxPython applications

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287732
Length 264 pages
Edition 1st Edition
Languages
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Author (1):
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Cody Precord Cody Precord
Author Profile Icon Cody Precord
Cody Precord
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Toc

Table of Contents (12) Chapters Close

Preface 1. wxPython Starting Points FREE CHAPTER 2. Common User Controls 3. UI Layout and Organization 4. Containers and Advanced Controls 5. Data Displays and Grids 6. Ways to Notify and Alert 7. Requesting and Retrieving Information 8. User Interface Primitives 9. Creating and Customizing Components 10. Getting Your Application Ready for Release Index

Introduction


At times, you may find yourself running into needs in your application that cannot be solved in the way you want by any of the default controls provided by the library. Alternatively, there may be cases where the control works but doesn't fit the look and feel you wish to provide in your application. This is where the use of user interface primitives comes in; these primitives are the basic drawing routines that are used to draw and display all of the visible content of the graphical user interface on screen.

The wxPython library provides access to a number of classes that can be used to draw custom displays on screen. These functions include DeviceContexts, pens, brushes, colors, and a number of other high-level functions that allow you to create and draw whatever you like on a canvas or, in some cases, even provide custom renders to customize the existing controls. In this chapter, we will take an overview of how to use DeviceContexts to draw custom controls and graphics on...

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