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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Virtual Car Showroom application


Using our WebGL skills and the infrastructure code that we have developed, we will create an application that allows visualizing different 3D car models. The final result will look like this:

First of all, we need to define what the graphical user interface (GUI) is going to look like. Then, we will be adding WebGL support by creating a canvas element and obtaining the correspondent WebGL context. Simultaneously, we need to define and implement the Vertex Shader and Fragment Shader using ESSL. After that, we need to implement the three functions that constitute the lifecycle of our application: configure, load, and render.

First, let's consider some particularities of our virtual showroom application.

Complexity of the models

A real-world application is different from a proof of concept demo in that the models that we will be loading are much more detailed than simple spheres, cones, and other geometric figures. Usually, models have lots of vertices conforming...

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