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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Resetting a command buffer

When a command buffer was previously recorded, or if there were errors during the recording operation, the command buffer must be reset before it can be rerecorded once again. We can do this implicitly, by beginning another record operation. But, we can also do it explicitly.

How to do it...

  1. Take the handle of a command buffer allocated from a pool that was created with a VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag. Store the handle in a variable of type VkCommandBuffer named command_buffer.
  2. Create a variable of type VkCommandBufferResetFlags named release_resources. In the variable, store a value of VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT if you want to release memory allocated by the buffer and give it back to the pool...
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