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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

The Past, Present, and Future of VR

This book is designed to serve as a hands-on introduction to virtual reality, commonly known as simply VR. The book includes a brief history of the technology, some definitions of popular terms, as well as best practices to stave off motion sickness and ensure your trackers are working perfectly.

In the following chapters, you will begin creating your very own virtual worlds which you can explore using your mobile device or Head Mounted Display (HMD). Unity 3D will be used for all projects. Unity is a flexible and powerful video game engine used to create some of your favorite video games, such as Hearthstone, Cities Skylines, Kerbal Space Program, Cuphead, Super Hot, and Monument Valley.

The Virtual Worlds you will be creating in Unity include:

  • Image Gallery: A Virtual Art Gallery/Museum where you get to decide what hangs on the walls in this Samsung Gear VR project.
  • Solar System: Ignore the rules of time and physics as you travel through a model of the solar system in Google Cardboard.
  • Zombie Shooter: The only good zombie is a dead one—wait, an undead one? Anyway, you'll shoot them in the Oculus Rift.
  • Carnival Games: The only thing missing from these realistic VR carnival games is the smell of fried pickles.

Additionally, you will cover Unity development topics, such as:

  • System requirements
  • Scripting in Unity
  • User interaction in VR
  • Building VR environments
  • Equirectangular images
  • Improving performance
  • The Samsung Gear VR workflow process
  • The Oculus Rift workflow process
  • Combating VR sickness
You have been reading a chapter from
Virtual Reality Blueprints
Published in: Feb 2018
Publisher: Packt
ISBN-13: 9781786462985
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