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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Getting started with MetaHuman Creator

MetaHuman Creator simplifies the process of creating digital humans by offering a web-based, user-friendly interface and intuitive controls. You can easily manipulate and refine characters in real time, adjusting facial expressions, hair, and other features with just a few clicks. The tool also provides an efficient means of importing the created characters into Unreal Engine for further development, animation, and integration into virtual environments.

Let’s learn how to access MHC:

  1. Open the A_New_Beginning project.
  2. Then click the Place Actor + icon and choose Quixel Bridge.
  3. Once the Quixel BRIDGE panel opens, dock it to have a larger view of the window.
  4. Next, sign in using your Epic ID (1). Once signed in, click on the MetaHumans tab (2). You’ll now see a list of characters. These are the MetaHuman presets.
Figure 7.1: Accessing the MetaHumans tab in Quixel Bridge

Figure 7.1: Accessing the MetaHumans tab in Quixel Bridge

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