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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Collision interactions – a section review


In this section, we got our hands dirty by applying the different combinations of collision presets to the First Person Projectile blueprint to see how it interacts with the physics actors in our game world. By setting the Physics Body object response to Block, the Event Hit event node will be called. Also, an impulse will be created at the projectiles' location, resulting in a small push force applied to the physics actor the projectile collides with. By setting the Physics Body object response to Overlap, we can use the On Component Begin Overlap Event node to call different actions once the projectile overlaps with a physics actor. We just need to make sure that the physics actors in our level and our projectile have the Generate Overlap Events set to True. Lastly, we briefly discussed the results of when our projectile has the Physics Body object response set to Ignore. Like the name suggests, it ignores the object response, and no events are...

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