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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
Languages
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Toc

UMG

As mentioned in the previous chapters, UE4 has a very powerful tool that helps the users to create and handle all the UI elements of a game: Unreal Motion Graphic (UMG).

At the core of UMG are Widgets, which are a series of premade functions that can be used to construct your interface (buttons, checkboxes, sliders, progress bar, and so on). They can be edited in a specialized Widget Blueprint, which is divided into two tabs for construction: a Designer tab for the visual layout of the interface and a Graph tab that provides the functionality behind the Widget.

Widget Blueprint

The main tool when talking about UMG is the Widget Blueprint. Let's take a deeper look at it:

Widget Blueprint
  • Menu bar: On top of it we find our familiar menu bar. It is the same menu bar that we can find in any Blueprint class.
  • Tool bar: This is a simplified version of the Blueprint class toolbar from where you can save, compile, and play your game.
  • Editor Mode: This is on the right-hand side of the toolbar and it switches the...
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