Creating a horror movie feeling using post process materials
Welcome back to another recipe on post-processing effects! I’m quite excited about this one, as we are about to start creating our own personal effects instead of using the ones available through the engine. To do so, we’ll take advantage of a particular type of shader called Post Process Materials, which will allow us to adjust the scene as a whole. They are a peculiar kind of material, as they get applied inside of a Post Process Volume actor – so the knowledge we acquired in the previous recipes is going to come in handy. In this recipe, we’ll put this post process material to use in order to create a red pulsating effect, with the intention to create more tension in our scene. Let’s see how to do it!
Getting ready
Getting ready for this recipe means having a scene at hand where you can test the post process material we’ll be creating. If you don’t have one that you...