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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Launching the multiplayer Pangaea game in the editor

The first important thing you need to know is that Unreal Engine is internally designed based on the network multiplayer mechanism, which means that all games built with Unreal, irrespective of whether they are single-player or multiplayer, are client/server (CS) multiplayer games.

To verify whether our Pangaea game supports multiplayer mode, you can launch the game with two players in the Unreal Editor. To do that, click the Change Play Mode and Play Settings button from the toolbar and set Number of Players to 2:

Figure 10.4 – Setting the number of players

Figure 10.4 – Setting the number of players

Then, select Net Mode from the same drop-down menu and select Play As Listen Server:

Figure 10.5 – Setting the play mode as Play as Listen Server

Figure 10.5 – Setting the play mode as Play as Listen Server

Now, click the Play button (the green triangle) to launch the game. You should get two game windows (one in the viewport and another one as a separate window...

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