Importing animations onto our characters
Importing animations onto the skeletal meshes of our characters is the next step in Sequencer. This will add the cleaned Mocap for the human character and the animations we created for the Robot Drone and Alien Plant to the characters in Sequencer.
Importing Mocap animations onto the MetaHuman
First of all, we probably need to discover how long our sequence will roughly end up being. That is why we'll import our animations onto our human character first:
- For now, move the Alien Plant and Robot Drone out of the way, by selecting them in the viewport and moving them. This is just so that we can have a clear view of our human character. You'll notice that her feet are going through the floor, as shown in Figure 20.24:
- Delete the MetaHuman_ControlRig track under the BP Sci Fi Girl item in Sequencer by selecting it and pressing...