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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
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Stephen Whittle
William Sherif William Sherif
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William Sherif
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Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

GameplayAbilities API - Implementing stats with UAttributeSet

The GameplayAbilities API allows you to associate a set of attributes, that is, UAttributeSet, to an Actor. UAttributeSet describes properties appropriate for that Actor's in-game attributes, such as Hp, Mana, Speed, Armor, AttackDamage, and so on. You can either define a single game-wide set of attributes common to all Actors, or several different sets of attributes appropriate for the different classes of actors.

Getting ready

AbilitySystemComponent is the first thing you will need to add to your actors to equip them to use the GameplayAbilities API and UAttributeSet classes. To define your custom UAttributeSet, you will simply derive from the UAttributeSet...

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