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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating snow on top of objects using layered materials


Introduced in Unreal Engine 4.19, Material Layers is a method of taking different types of materials and using an easy-to-use interface to put them together with no additional pixel shader instructions, thus improving performance.

To see just how easy it is to put this together, we are going to see how we can use this concept to add snow to the top of a material based on the world.

Getting ready...

Material Layers are an experimental feature, so unless you turn them on, you won't be able to use them:

  1. From the Unreal Editor, go to Settings | Project Settings. From the top search bar, type in material layer and check the Support Material Layers option:
  1. You may get a window pop up that says that you need to restart Unreal for changes to take effect. If so, click on the Restart Now option and wait for Unreal to open up again.

How to do it...

Now that we have the Material Layers feature enabled, let's actually make our first Material Layer:

  1. Right...
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