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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Combining multiple meshes with the HLOD tool


You may have noticed when playing AAA games that, as you get closer to an area of a map, a higher-detail version of what you've seen will come into play, or trees will suddenly start appearing. This is typically done in order to ensure that when a player is closer to an area it has the highest quality possible, but the further away it is, the less detail it needs to have. The Hierarchical Level of Detail (HLOD) tool allows you to take static objects within your levels and reduce your draw calls by having additional combined meshes to use in place of all of the individual ones. 

 

Getting ready...

You should have a level that contains a number of static meshes within it. If you don't have one already, you can also open the 08_05_HLOD_Start map within the example code of this book:

 

 

How to do it...

Before we can use the HLOD tool, we must enable it:

  1. Go the World Settings menu by going to Settings | World Settings.
  2. From the World Settings tab, scroll down...
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