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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Playing a video from the internet on a screen


Something we talked about in the introduction of this recipe was the fact that games are able to produce magical moments by combining different interactive elements and putting them together. What those magical moments actually are will vary depending on who you ask, and you'll probably get as many different answers as people you question. To me, something that kept me amazed in the early days of 3D games was looking at an in-game television – I found it extremely cool to be able to watch a screen within a screen! Honoring that memory, we'll tackle how to create an interactive display and how to link any videos that you might want to play in it. I hope you find it as useful as I find it entertaining! Take a look at the following screenshot:

Getting ready

We usually say that you don't need a lot to follow these recipes. While that is mostly true, we're at a point where we'll actually need to create one of the assets we'll be using – the TV screen...

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