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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Building and sharing a custom VRChat room

If your goal is simpler—to build a virtual reality world and share it with others as a shared social experience—you can use one of the number of existing social VR applications that provide the infrastructure and allow customization. At the time of writing this book, these include VRChat, JanusVR, AltSpaceVR, ConVRge, VRoom, and others.

One of my favorites is VRChat, which we will use in the next project. VRChat is built with Unity, and you can use Unity to make custom worlds and avatars. If you haven't tried it, download a copy of the client from http://www.vrchat.net/download and play around with it. (At the time of writing this book, you can enter VRChat using the Oculus Rift, but not on your mobile. However, it can also run in non-VR desktop mode.)

Choose a scene to play in VRChat. Pick any Unity scene you want. It could be the Diorama playground that we used earlier in this book, the PhotoGallery from Chapter 8, Walk-throughs...

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