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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Playing and controlling different sounds, each with its own AudioSource component

The approach in the previous recipe (using PlayOneShot(...) with a single AudioSource component) is fine for one-off sound effects. When further control is required over a playing sound, each sound will need to be played in its own AudioSource component. In this recipe, we’ll create two separate AudioSource components and pause/resume each of them with different arrow keys.

Getting ready

Try out this recipe with two audio clips that are several seconds long. We have included two free music clips inside the 04_02 folder.

How to do it...

To play different sounds with their own AudioSouce components, perform the following steps:

  1. Create a new Unity 2D project and import the sound clip files.
  2. Create a new empty GameObject in the scene named Music medieval, containing an AudioSource component that is linked to the 186772__dafawe__medieval AudioClip. You can do this in...
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