Working with a fixed Main Camera
A quick way to begin creating a scene where the player controls a third-person character is to use a fixed Main Camera that faces the area the character will start moving around in.
We can position and orient the Camera to view most of the area that the player’s character will be moving around in, and we can change the amount of what is in front of a camera, which the camera “sees,” by changing its Field of View. In this recipe, we’ll use the basic 3D scene from the previous recipe and work with the Main Camera
so that we can see our character moving around. We’ll delete the Main Camera
from the existing scene and learn how to create a new Camera, which we will then turn into the Main Camera
for a scene. Then, we’ll work with the Position, Rotation, and Field of View properties so that the player can see much of the house scene from a single, fixed perspective.
In later recipes, we’ll learn...